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	<title>Comments on: OpenGL ES for Maemo</title>
	<atom:link href="http://unrealvoodoo.org/hiteck/blog/2007/07/opengl-es-for-maemo/feed/" rel="self" type="application/rss+xml" />
	<link>http://unrealvoodoo.org/hiteck/blog/2007/07/opengl-es-for-maemo/</link>
	<description>Just another WordPress weblog</description>
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		<item>
		<title>By: avinash</title>
		<link>http://unrealvoodoo.org/hiteck/blog/2007/07/opengl-es-for-maemo/comment-page-1/#comment-59</link>
		<dc:creator>avinash</dc:creator>
		<pubDate>Wed, 01 Oct 2008 08:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://unrealvoodoo.org/hiteck/blog/graphics/opengl-es-for-maemo/#comment-59</guid>
		<description>actually i was trying to port a game called &quot;NEVERBALL&quot; on oepn gl ES along with SDL..but i&#039;m not able to understand how to change the SDL tht is used with open gl into an open gl ES solution..apis lik..SDL_GL_swapbuffer,SDL_GL_SET_ATTRIBUTE..how to orient them accordingly..kindly suggest a way out..its pretty urgent..</description>
		<content:encoded><![CDATA[<p>actually i was trying to port a game called &#8220;NEVERBALL&#8221; on oepn gl ES along with SDL..but i&#8217;m not able to understand how to change the SDL tht is used with open gl into an open gl ES solution..apis lik..SDL_GL_swapbuffer,SDL_GL_SET_ATTRIBUTE..how to orient them accordingly..kindly suggest a way out..its pretty urgent..</p>
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	<item>
		<title>By: Felipe</title>
		<link>http://unrealvoodoo.org/hiteck/blog/2007/07/opengl-es-for-maemo/comment-page-1/#comment-60</link>
		<dc:creator>Felipe</dc:creator>
		<pubDate>Sat, 27 Sep 2008 11:42:28 +0000</pubDate>
		<guid isPermaLink="false">http://unrealvoodoo.org/hiteck/blog/graphics/opengl-es-for-maemo/#comment-60</guid>
		<description>Hi Buddy!
This is very interesting,
But how could i install this libs on maemo in diablo version?</description>
		<content:encoded><![CDATA[<p>Hi Buddy!<br />
This is very interesting,<br />
But how could i install this libs on maemo in diablo version?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: maemo5 on n8&#215;0? yes, no, maybe &#8212; Lost in blogspace</title>
		<link>http://unrealvoodoo.org/hiteck/blog/2007/07/opengl-es-for-maemo/comment-page-1/#comment-28</link>
		<dc:creator>maemo5 on n8&#215;0? yes, no, maybe &#8212; Lost in blogspace</dc:creator>
		<pubDate>Fri, 19 Sep 2008 22:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://unrealvoodoo.org/hiteck/blog/graphics/opengl-es-for-maemo/#comment-28</guid>
		<description>[...] Clutter needs OpenGL (ES). Hardware support on n8&#215;0 has some issues and software rendering leaves something to be desired. So will maemo5 run on current hardware? I don&#8217;t know, but I [...]</description>
		<content:encoded><![CDATA[<p>[...] Clutter needs OpenGL (ES). Hardware support on n8&#215;0 has some issues and software rendering leaves something to be desired. So will maemo5 run on current hardware? I don&#8217;t know, but I [...]</p>
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	<item>
		<title>By: Shahed</title>
		<link>http://unrealvoodoo.org/hiteck/blog/2007/07/opengl-es-for-maemo/comment-page-1/#comment-25</link>
		<dc:creator>Shahed</dc:creator>
		<pubDate>Wed, 09 Apr 2008 08:33:38 +0000</pubDate>
		<guid isPermaLink="false">http://unrealvoodoo.org/hiteck/blog/graphics/opengl-es-for-maemo/#comment-25</guid>
		<description>hi,

I need to write opengl application in linux maemo with touch screen supported device. DO any one mention the name of such device?

BR,
Shahed</description>
		<content:encoded><![CDATA[<p>hi,</p>
<p>I need to write opengl application in linux maemo with touch screen supported device. DO any one mention the name of such device?</p>
<p>BR,<br />
Shahed</p>
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	</item>
	<item>
		<title>By: Shahed</title>
		<link>http://unrealvoodoo.org/hiteck/blog/2007/07/opengl-es-for-maemo/comment-page-1/#comment-22</link>
		<dc:creator>Shahed</dc:creator>
		<pubDate>Tue, 08 Apr 2008 10:10:05 +0000</pubDate>
		<guid isPermaLink="false">http://unrealvoodoo.org/hiteck/blog/graphics/opengl-es-for-maemo/#comment-22</guid>
		<description>hi,
I am trying to use opengl es in meamo for Nokia N810. Please help me. Where can I get SDK&#039;s?

Shahed</description>
		<content:encoded><![CDATA[<p>hi,<br />
I am trying to use opengl es in meamo for Nokia N810. Please help me. Where can I get SDK&#8217;s?</p>
<p>Shahed</p>
]]></content:encoded>
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	<item>
		<title>By: skyostil</title>
		<link>http://unrealvoodoo.org/hiteck/blog/2007/07/opengl-es-for-maemo/comment-page-1/#comment-23</link>
		<dc:creator>skyostil</dc:creator>
		<pubDate>Mon, 24 Mar 2008 11:08:27 +0000</pubDate>
		<guid isPermaLink="false">http://unrealvoodoo.org/hiteck/blog/graphics/opengl-es-for-maemo/#comment-23</guid>
		<description>Hi,

libvincent.so.0 should be provided by the Vincent package in my git repository. If it isn&#039;t, it might be that it is installed under some different name, such as libvincent.so.1. It should be enough to either to rename it or add a symbolic link with the correct name.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>libvincent.so.0 should be provided by the Vincent package in my git repository. If it isn&#8217;t, it might be that it is installed under some different name, such as libvincent.so.1. It should be enough to either to rename it or add a symbolic link with the correct name.</p>
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	<item>
		<title>By: andy-held</title>
		<link>http://unrealvoodoo.org/hiteck/blog/2007/07/opengl-es-for-maemo/comment-page-1/#comment-26</link>
		<dc:creator>andy-held</dc:creator>
		<pubDate>Wed, 19 Mar 2008 16:47:58 +0000</pubDate>
		<guid isPermaLink="false">http://unrealvoodoo.org/hiteck/blog/graphics/opengl-es-for-maemo/#comment-26</guid>
		<description>Hey,
I tried to port glxgears myself, but I came across some problems trying to import gles from your package. Error message was that no libvincent.so.0 was found. I searched through your packages, but was unable to find it. Would you mind telling me where I&#039;ve gone wrong?</description>
		<content:encoded><![CDATA[<p>Hey,<br />
I tried to port glxgears myself, but I came across some problems trying to import gles from your package. Error message was that no libvincent.so.0 was found. I searched through your packages, but was unable to find it. Would you mind telling me where I&#8217;ve gone wrong?</p>
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	<item>
		<title>By: andy-held</title>
		<link>http://unrealvoodoo.org/hiteck/blog/2007/07/opengl-es-for-maemo/comment-page-1/#comment-27</link>
		<dc:creator>andy-held</dc:creator>
		<pubDate>Tue, 18 Mar 2008 22:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://unrealvoodoo.org/hiteck/blog/graphics/opengl-es-for-maemo/#comment-27</guid>
		<description>Hey,
the link to the python version of glxgears seems to be broken.</description>
		<content:encoded><![CDATA[<p>Hey,<br />
the link to the python version of glxgears seems to be broken.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Acidmaster</title>
		<link>http://unrealvoodoo.org/hiteck/blog/2007/07/opengl-es-for-maemo/comment-page-1/#comment-24</link>
		<dc:creator>Acidmaster</dc:creator>
		<pubDate>Tue, 02 Oct 2007 10:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://unrealvoodoo.org/hiteck/blog/graphics/opengl-es-for-maemo/#comment-24</guid>
		<description>Hello, I try OpenGL SE on my nokia n800 with your maemo repository but my n800 (firmware v4.2) doesn&#039;t find the packages when I update the list of applications. If i try an installation with *.deb files it say there is an incompatibility and the installation fail ... Have you got a solution ?

Thank You</description>
		<content:encoded><![CDATA[<p>Hello, I try OpenGL SE on my nokia n800 with your maemo repository but my n800 (firmware v4.2) doesn&#8217;t find the packages when I update the list of applications. If i try an installation with *.deb files it say there is an incompatibility and the installation fail &#8230; Have you got a solution ?</p>
<p>Thank You</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bruce Long</title>
		<link>http://unrealvoodoo.org/hiteck/blog/2007/07/opengl-es-for-maemo/comment-page-1/#comment-21</link>
		<dc:creator>Bruce Long</dc:creator>
		<pubDate>Mon, 13 Aug 2007 08:37:50 +0000</pubDate>
		<guid isPermaLink="false">http://unrealvoodoo.org/hiteck/blog/graphics/opengl-es-for-maemo/#comment-21</guid>
		<description>Nice!
I had OpenGL working on the 770, now I will try your package rather than start fresh.

The rumor is that the N800 has OpenGL acceleration. Do you know anything about that?

Bruce</description>
		<content:encoded><![CDATA[<p>Nice!<br />
I had OpenGL working on the 770, now I will try your package rather than start fresh.</p>
<p>The rumor is that the N800 has OpenGL acceleration. Do you know anything about that?</p>
<p>Bruce</p>
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