08 12 2008
N-Speed ported to Maemo
I just ported our 2004 N-Gage game N-Speed over to the Maemo platform. If you have a Nokia N800 or N810 internet tablet or other compatible device, just click here to install the game. The source code for the game is also available if you’re into that sort of thing.
Here’s a shot of N-Speed in action on the Nokia N810:
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great job, glad to see the ‘fretonfire guys’ porting their things on maemo: maybe a stripped music game port?
python+pygame works decent on the n810
The only remaining problem is that there is no graphics acceleration before Maemo 5, so the graphics code would have to be mostly rewritten. Maybe someday, but don’t hold your breath
Hi Great Job!!!
I am not able to access the source code; I am getting error like “Your requested host “muksuluuri.ath.cx” could not be resolved by DNS.”; am missing something? Also I am looking for SDL with OpenGL ES on Maemo. Could you please help me?
Thank you
Shivaram.
Hi,
I am new to SDL and I am in a need of porting SDL with OpenGL ES 2.0 on maemo. I would like to know:
1. What are the things I should study first?
2. What modifications I should for SDL to support OpenGL ES 2.0?
3. Using EGL as a backend?
4. Is there any opensource implementation of OpenGL ES 2.0?
@Shivaram, I’ve now fixed the broken link on the post. My old version of SDL with OpenGL ES can also be found under that same git repository browser.
@Shivaram, For OpenGL ES 2.0, SDL just needs to be enhanced with a way to create an OpenGL ES 2.0 context. I don’t think the existing drawing routines in SDL need to be ported to ES 2.0, because if you’re going to use OpenGL ES 2.0 you are likely to do your own drawing without relying on the old SDL 2D drawing primitives. One open source implementation of OpenGL ES 2.0 can be found in Gallium3D.
Thank you for the information
How about a port to WebOS! It’s running the exact same hardware, has SDL..
(For fun I actually grabbed the maemo binary and it does load up on my phone! So a recompile should be brilliantly easy.)